Bungie employees explain the creative process behind developing levels for Halo 2 and how they designed an artificial intelligence for the player to interact with. Marcus Lehto, Paul Bertone, Charlie Gough, James Griesemer, Mike Zak, David Candland, Damian Isla, Eamon Mckenzie, Paul Russel, and Jason Jones describe how their specific choices enhance the world of Halo 2 and simulate a better game play experience.
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